Written by Jan Švelch. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. When I joined the Centre of Excellence in Game Culture Studies in May 2018, I was among the first international hires to the CoE.…

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Written by Sabine Harrer. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. I’m writing this as a goodbye letter to the Tampere Game Lab, my academic home for the past 18 months. I want to take…

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Written by Maria Ruotsalainen and Tanja Välisalo. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. Overwatch is a team-based first-person shooter game (Blizzard Entertainment 2016) with a wide player-base and a professional esports…

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Written by Mikko Meriläinen, Post-Doctoral Researcher at the Centre of Excellence in Game Culture Studies. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. The original Finnish version of this blog post can be…

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Written by Michał Mochocki. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. Story beats are units of dramatic action recognised by narrative designers across interactive and less-interactive media. However, there is no agreement…

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“When future archaeologists stumble upon the archaeological record from this period, the COVID-19 Pandemic of 2020, what will they find…?” There’s probably dozens of archaeologists out there with something like that sitting in their drafts. Hell, I spent a solid 5 minutes considering it myself before promptly shutting it down. “Not everything has to be…

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CoE-GameCult director, professor Frans Mäyrä shares some tech tips for conducting remote meetings and distance education, during the epidemic. (Crossposted from www.fransmayra.fi.) The global coronavirus epidemic has already caused deaths, suffering and cancellations (e.g. those of our DiGRA 2020 conference, and the Immersive Experiences seminar), but there are still luckily many things that go on…

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Season’s Greetings 2019 and Happy New Year 2020 On behalf of the Centre of Excellence in Game Culture Studies, we want to wish everyone merry Christmas and Happy New Year! This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new…

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Newsgames as a digital media phenomenon has emerged in the cross-section of journalism and games during the 2000s. CoE researchers Marko Siitonen, Jukka Varsaluoma, and Tanja Välisalo, together with their colleagues Panu Uotila and Turo Uskali, explored the possibilities and challenges of games as a medium for journalism by creating a project course on newsgames.…

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Written by Sabine Harrer, Post-Doctoral Researcher at the Centre of Excellence in Game Culture Studies. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. In late October, the CoE welcomed researcher and game designer…

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Written by Luke van Ryn. This post is a part of an ongoing blog series by members, alumni, and guests of the CoE. See the full list of published posts and the introduction to the series. Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and…

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