Julkaisuseuranta
1.3.2024
Game writing and narrative design have been popping up more in job postings in recent years (see Lassheikki 2022, 12), though it is not always quite clear what the difference between the two is. Some think they are the same, just synonyms for each other, but others think there’s a difference in the responsibilities of…
1.2.2024
Suppose you played Mario Kart Wii (Nintendo, 2008). In that case, you probably are familiar with moving around motion-sensing controllers to steer through a multitude of tracks. However, have you ever noticed yourself or the players around you leaning into the curves and tensing up when items hit your avatar? In this post, I took…
19.1.2024
Italy is, without a doubt, the best known and most active European country where so-called Eurowesterns have been created. Even if elsewhere on the old continent such films have been less common, several colorful works can be found in several other countries, too. Here the focus is on Finnish western movies, which are, on the one…
9.11.2023
Some time ago, an Innocent Bystander, after glancing through a copy of Mind, asked me, “Why do philosophers talk so much about Games? Do they play them a lot or something?” (Midgley 1974, 231) Games are a classic preoccupation for philosophers. Chess is a favourite topic of analysis, and sports have also preoccupied at least…
5.10.2023
Games are an important part of our culture and everyday lives, which should be reflected in education Games are a huge part of our lives – nearly everyone plays games (Kinnunen et al., 2022), and this is particularly the case for adolescents in Finland, whose lives are interwoven with game culture (e.g., Kahila et al.…
8.9.2023
Genuine personal interest is often a big factor when choosing the topics we wish to study, which can lead to situations where we ourselves and our close community become the subject of the research. In this blog post I discuss the setting, its pros and cons, pitfalls and possible solutions based on my own experiences…
15.6.2023
In this blog post, Postdoctoral Researcher Lilli Sihvonen introduces the cultural neo-production process of products (CNPP), which is a form of sustainable, enduring and special product relationships we occasionally form with products. She presents the features of this relationship in the light of board game Kimble, and how the CNPP research can be extended to…
8.6.2023
Tokyo Game Show 15.-18.9.2022 Tokyo Game Show is one of the biggest game exhibitions in the world. Organized live for the first time after COVID-19 began, the event attracted over 138 000 visitors which is roughly a half what it did previously in 2019. According to the press release by Tokyo Game Show, the 2022 event…
1.6.2023
In this blogpost, I would like to share some details about the topic of my PhD and the research project, both of which deal with a close question: how interaction with video games can be a way to explore queer gender identities of people playing them. My PhD study is aimed at discovering this connection…
25.5.2023
In late November, 2022, I participated in the first on-site conference of the international Esports Research Network: ERNC22. The conference was organised by the Media, Management & Transformation Centre at Jönköping International Business School in Jönköping, Sweden. Conference participants were also given the opportunity to participate in the biggest gaming event in the world: DreamHack…