One of the goals of the Centre of Excellence in Game Culture Studies is to raise public awareness and institutional recognition of creative computing practices related to digital game cultures, with a central focus on the demoscene. The central effort in this area has been the application to make the demoscene recognized as intangible world…

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This open science strategy has been created by the researchers of the Centre of Excellence in Game Culture Studies during 2020 through a series of discussions, a workshop organised in our autumn general meeting, and the opportunity to edit and comment the strategy draft in all of its stages. The original version will remain as…

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Demarcated public spaces for play, such as playgrounds and parks, have long been factored into city planning. But researchers, artists and policymakers are increasingly paying attention to the potential benefits of play for the wellbeing of citizens and the economic development and liveability of cities. Over the past decade in particular, numerous cities around the…

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The Centre of Excellence in Game Culture Studies is aiming to advance the sustainability of culture and society by creating better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being. In this post, we present a summary of our research and other activities…

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Written by Olli Sotamaa. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. As the three-year mark for the Centre of Excellence soon approaches, I was asked to reflect upon what we’ve learned about academic leadership so…

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The Centre of Excellence in Game Culture Studies has been working towards creating opportunities for inclusive game creation on three fronts: Lowering the threshold for participating in game creation (especially for marginalised groups);Making game developers and the general public more aware of different issues and imbalances (related to, for example, representation, sexism and racism) in…

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Written by Jan Švelch. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. When I joined the Centre of Excellence in Game Culture Studies in May 2018, I was among the first international hires to the CoE.…

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Written by Sabine Harrer. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. I’m writing this as a goodbye letter to the Tampere Game Lab, my academic home for the past 18 months. I want to take…

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Written by Maria Ruotsalainen and Tanja Välisalo. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. Overwatch is a team-based first-person shooter game (Blizzard Entertainment 2016) with a wide player-base and a professional esports…

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Written by Mikko Meriläinen, Post-Doctoral Researcher at the Centre of Excellence in Game Culture Studies. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. The original Finnish version of this blog post can be…

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