“When future archaeologists stumble upon the archaeological record from this period, the COVID-19 Pandemic of 2020, what will they find…?” There’s probably dozens of archaeologists out there with something like that sitting in their drafts. Hell, I spent a solid 5 minutes considering it myself before promptly shutting it down. “Not everything has to be…

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CoE-GameCult director, professor Frans Mäyrä shares some tech tips for conducting remote meetings and distance education, during the epidemic. (Crossposted from www.fransmayra.fi.) The global coronavirus epidemic has already caused deaths, suffering and cancellations (e.g. those of our DiGRA 2020 conference, and the Immersive Experiences seminar), but there are still luckily many things that go on…

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Season’s Greetings 2019 and Happy New Year 2020 On behalf of the Centre of Excellence in Game Culture Studies, we want to wish everyone merry Christmas and Happy New Year! This has been the second full year of operation for the Centre. This year, we have both continued our existing research tracks, opened some new…

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Newsgames as a digital media phenomenon has emerged in the cross-section of journalism and games during the 2000s. CoE researchers Marko Siitonen, Jukka Varsaluoma, and Tanja Välisalo, together with their colleagues Panu Uotila and Turo Uskali, explored the possibilities and challenges of games as a medium for journalism by creating a project course on newsgames.…

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Written by Sabine Harrer, Post-Doctoral Researcher at the Centre of Excellence in Game Culture Studies. This post is a part of an ongoing blog series by members and alumni of the CoE. See the full list of published posts and the introduction to the series. In late October, the CoE welcomed researcher and game designer…

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Written by Luke van Ryn. This post is a part of an ongoing blog series by members, alumni, and guests of the CoE. See the full list of published posts and the introduction to the series. Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and…

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On September 25th 2019 at the Vimma, Youth Art and Activity Centre in Turku, the CoE GameCult together with the AgainNeverAgain project, Turku Institute for Advanced Studies and SELMA centre, co-organised a workshop on educational aspects of video games under a title: “Playing (with) non-violence”.

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Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”

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After an enriching and eventful year as a postdoctoral researcher at the Centre of Excellence in Game Culture Studies, Aleena Chia will be joining Simon Fraser University as Assistant Professor in the School of Communication.

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Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss…

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Tampere University and the CoE Gamecult were pleased to host artist, academic, and game designer Troy Innocent during the week of 8th–16th April, 2019. Innocent was visiting for the 15th Annual Tampere University Game Lab Spring Seminar, Urban Play. The Spring Seminar was hosted by the CoE Gamecult and held at the Vapriikki Museum in…

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