Perheestä puhutaan päivittäin niin arjessa, politiikassa kuin tutkimuksissakin. Näkökulmasta riippuen perhe on yhteiskunnan tukipilari tai menneen maailman jäänne, turvasatama tai kriisipesäke. Uusperheet, sateenkaariperheet, adoptiot ja huoltajuuskiistat nähdään nykymaailman ilmiöinä. Mutta tarkempi tutkimus tuo varsin samankaltaisia piirteitä esiin myös menneisyydestä – ja kuitenkaan ei voi väittää, että kaikki olisi pysynyt ennallaan vuosisadasta toiseen. Millaisia olivat entisaikojen…

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Welcome to the History of Domestic Violence and Abuse Seminar on Zoom, 13 May 2021, organized by Juliana Dresvina & Anu Lahtinen, University of Oxford & University of Helsinki. We study and discuss the long history of domestic violence and abuse. ——————————————————————————————————————– History of Domestic Violence and Abuse Seminar on Zoom, 13 May 2021, 10am…

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Two recent studies of Professor Frans Mäyrä, both published in the open access journal GAME, deal with a key research theme of CoE-GameCult – the cultural agency in games. The first article is titled “The Player as a Hybrid – Agency in Digital Game Cultures” and it outlines how the power relations informing the agency…

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One of the goals of the Centre of Excellence in Game Culture Studies is to raise public awareness and institutional recognition of creative computing practices related to digital game cultures, with a central focus on the demoscene. The central effort in this area has been the application to make the demoscene recognized as intangible world…

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Welcome to follow the second seminar on the history of domestic violence, coordinated by Anu Lahtinen, University of Helsinki, & Juliana Dresvina, University of Oxford.History of Domestic Violence on Zoom SeminarFeb 22, 2021 02:00pm GMT [04:00 pm EET]Melek Karatas “Representations of Gendered Violence in Manuscript Illustrations of the Roman de la Rose”Sara Butler “Who owns…

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This open science strategy has been created by the researchers of the Centre of Excellence in Game Culture Studies during 2020 through a series of discussions, a workshop organised in our autumn general meeting, and the opportunity to edit and comment the strategy draft in all of its stages. The original version will remain as…

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Demarcated public spaces for play, such as playgrounds and parks, have long been factored into city planning. But researchers, artists and policymakers are increasingly paying attention to the potential benefits of play for the wellbeing of citizens and the economic development and liveability of cities. Over the past decade in particular, numerous cities around the…

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The Centre of Excellence in Game Culture Studies is aiming to advance the sustainability of culture and society by creating better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being. In this post, we present a summary of our research and other activities…

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The Centre of Excellence in Game Culture Studies has been working towards creating opportunities for inclusive game creation on three fronts: Lowering the threshold for participating in game creation (especially for marginalised groups);Making game developers and the general public more aware of different issues and imbalances (related to, for example, representation, sexism and racism) in…

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