One of the goals of the Centre of Excellence in Game Culture Studies is to raise public awareness and institutional recognition of creative computing practices related to digital game cultures, with a central focus on the demoscene. The central effort in this area has been the application to make the demoscene recognized as intangible world…

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Welcome to follow the second seminar on the history of domestic violence, coordinated by Anu Lahtinen, University of Helsinki, & Juliana Dresvina, University of Oxford.History of Domestic Violence on Zoom SeminarFeb 22, 2021 02:00pm GMT [04:00 pm EET]Melek Karatas “Representations of Gendered Violence in Manuscript Illustrations of the Roman de la Rose”Sara Butler “Who owns…

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This open science strategy has been created by the researchers of the Centre of Excellence in Game Culture Studies during 2020 through a series of discussions, a workshop organised in our autumn general meeting, and the opportunity to edit and comment the strategy draft in all of its stages. The original version will remain as…

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Demarcated public spaces for play, such as playgrounds and parks, have long been factored into city planning. But researchers, artists and policymakers are increasingly paying attention to the potential benefits of play for the wellbeing of citizens and the economic development and liveability of cities. Over the past decade in particular, numerous cities around the…

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The Centre of Excellence in Game Culture Studies is aiming to advance the sustainability of culture and society by creating better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being. In this post, we present a summary of our research and other activities…

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Presentations on Digital Tools for Popularizing Humanities Research and Teaching are now available via Faculty of Arts YouTube Channel. See, for example, Associate Professor Anu Lahtinen’s presentation on Digestible ICT exercises for history, presenting the Helsinki 1918 Twitter course project, or Associate Professor Josephine Hoegaarts’ and MA Lotta Vuorio’s practical guide on Podcasts instead of…

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The Centre of Excellence in Game Culture Studies has been working towards creating opportunities for inclusive game creation on three fronts: Lowering the threshold for participating in game creation (especially for marginalised groups);Making game developers and the general public more aware of different issues and imbalances (related to, for example, representation, sexism and racism) in…

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