Call for Papers (på svenska, se nedan – in English, see below) Keskiaikaiset balladit ja laulut – paikallisia ja kansainvälisiä konteksteja Suomesta tunnetaan joukko balladeja, joissa on merkittävästi keskiaikaisia piirteitä, vaikka ne ovatkin saaneet elementtejä myös myöhemmistä ajoista. Esimerkiksi Annikkaisen virressä on keskiaikaisesta kauppakestistä kertova pääteema, vaikka joissakin versioinneissa esiintyy myöhempien vuosisatojen tuotteita kuten tupakkaa.…

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Newsgames as a digital media phenomenon has emerged in the cross-section of journalism and games during the 2000s. CoE researchers Marko Siitonen, Jukka Varsaluoma, and Tanja Välisalo, together with their colleagues Panu Uotila and Turo Uskali, explored the possibilities and challenges of games as a medium for journalism by creating a project course on newsgames.…

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Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”

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Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss…

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Tampere University and the CoE Gamecult were pleased to host artist, academic, and game designer Troy Innocent during the week of 8th–16th April, 2019. Innocent was visiting for the 15th Annual Tampere University Game Lab Spring Seminar, Urban Play. The Spring Seminar was hosted by the CoE Gamecult and held at the Vapriikki Museum in…

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